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Know How Gamified Learning will be able to Help Students

The integration of technology in the field of education has been a little drastic over the past decade. Newer ways of learning and teaching formats, that are not necessarily restricted to a traditional system of education, have emerged. For instance, gamification is now increasingly being used to gauge the student’s attention in the classroom. 

In simpler terms, gamification refers to the use of game-design elements and principles in a non-game context like education. It can also be defined as a set of activities to solve problems using gaming elements. Despite debates about the relevance of integrating this technology in education, it is now being leveraged to a greater extent with online teaching apps. But does gamified learning help students in any way? Definitely, does! Let’s know how. 

Makes Learning fun and Interactive 

Teachers might face challenges in ensuring high student engagement irrespective of the audience or their subject matter expertise. Not brushing off their efforts, it’s important to adapt newer ways of teaching to be in sync with changing technology trends. Gamified learning can help teachers like you to create exciting, entertaining and engaging content. The objective here is not to make education a part of gamification, but vice versa. Learning through games drives students to compete, improve and outperform others and even themselves. Indeed, the idea of receiving rewards is satisfying and immensely motivating for young learners. 

Improves Knowledge Retention 

While designing a learning course, your goal as a teacher remains the same – to instill knowledge within your students. More importantly, young learners need to access and apply this knowledge in practicality. It also promotes knowledge retention by blending endorphins along with the awareness of real-world benefits. 

Real Life Applicability 

Gamified learning helps students in understanding the real-world applications as well as the benefits of the subject. They get first-hand experience at how their choices within the game result in different consequences. They are not rewarded or promoted to the next level if they don’t perform well. This further highlights the importance of decision-making in them and forces them to analyze topics from diverse perspectives.

Gamification is not Restricted to Classrooms

The role of gamification as a facilitator of learning is not necessarily restricted to the classroom. Instead, students can rely on it while away from the classroom. For instance, you can break the math homework into different sections. The students will then level up after completing every section to receive hints that will solve the riddle. Furthermore, gamification is a good avenue for parents to explore their child’s academic progress. 

To Conclude

It is important not to completely write off gamified learning techniques, well knowing the fact that it’s now become a buzzword. There are several benefits of gamification that shall help in enhancing the learning process for students across academic levels in the times to come. 

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